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- FITini
-
- // This is the Comm2 data file
-
- [ObjectClass]
- l ObjectTypeNum = 18
-
- [ObjectType]
- st Name = "Comm2" // Text string giving a descriptive name (only 8 chars long!!)
- l Type = 0x7
- l Appearance = 0x02000248
- l Duration = -1 // Lasts forever = -1
- l MaxDamage = 0 // Number of damage points before BOOM!
- l ExplosionObject = 727 // Object Class Number of explosion for Mech
- l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech
- f ExtentRadius = 25 // Extent Radius in Meters
-
- [TreeData]
- l BuildingName = 577
- b BlocksLineOfFire = t
- ul DmgLevel = 22
- ul BlownEffectId = -1 //Sound Effect played when building dies.
- ul NormalEffectId = 38 //Sound Effect played when building is normal.
- ul DamageEffectId = 73 //Sound Effect Played when building is dmg/destroyed.
- l SetImpassable = 1
- // l XImpasse = 3
- // l YImpasse = 3
- l LowTemplate = 0x38000000
- l HighTemplate = 0x00003038
-
- FITend
-